Sessions & recaps
Every session, written up by the time everyone's logged off.
Record it in the app, upload a file you already have, or paste in a transcript. What comes back is a recap for your group, a different one for each player, notes on their sheets, and every name your party dropped, filed.
Six steps, and you only touch two of them.
- 1
You record, or you upload.
Hit record in the app and it keeps running while you browse around. Or drop in a file you already have. Or skip audio entirely and paste your notes in.
- 2
It transcribes and separates the voices.
Every speaker gets pulled apart, even when three of them are going at once.
- 3
You say who's who. Once.
Match the voices to your players the first time. After that it knows them, and every session after this one skips this step.
- 4
It reads the session.
Scenes, who did what to whom, everyone and everywhere that got named, what was found or bought or handed over, and the order it all happened in.
- 5
You get a draft.
Nothing has gone anywhere. No email has sent, no player has seen a word of it.
- 6
You hit send.
Then the recaps go out, the notes show up on everyone's sheets, and the write-up posts in your Discord if you have asked it to.
Not a mock-up
This is a real one.

Session 12 of our own campaign, straight off the screen. That line under the title is the part to notice: 39 moments, 12 characters and places, and 8 scenes, all filed while nobody took notes.
After a session
Upload a session. This is what you get back.
The write-up
Everyone gets the recap. Nobody wrote it.
One write-up for the table and a personal one for each player, in their inbox and your Discord before anyone's logged off. Their character sheets even pick up notes about what happened to them. You approve it all before it sends.


The world
A wiki of your campaign that writes itself.
Every person and place your sessions turn up gets logged: how many sessions they've been in, when they were last seen, who's dead. That screenshot is our campaign after twelve sessions: 31 people, none of them typed in by hand. Keep the ones that matter, ignore the rest.
Nothing sends until you say so.
The write-up starts as a draft. No player can see it and no email has gone out until you hit send. You can still edit the page afterwards, but the email is gone, which is why the draft step exists.
After you send
What it does with what it found.
Names become lore
The tavern keeper your party bribed becomes a real entry with one click, and it writes itself from the scenes she appeared in rather than opening as a blank page.
Loot becomes inventory
What was found, bought and handed over is offered into your party's stash for you to approve. Currency too, in whatever denominations your system uses.
Sheets stay current
Each player's sheet picks up what happened to them, marked as written by the session so it never gets confused with their own notes.
The details.
- Audio formats
- .mp3, .m4a, .wav, .ogg and .webm
- Largest file
- 500 MB, which is roughly eight hours of ordinary mp3
- Language
- English only for now
- Speakers
- Separated automatically, however many of you there are
- Editing
- Every recap, note and lore entry is yours to rewrite
- Old sessions
- Yes. Upload something from two years ago and it processes the same way
- Wrong campaign
- Sessions can be moved between campaigns after the fact
- No audio at all
- Paste a transcript, or write the session up in a few lines
- Player accounts
- Your players never pay. Five to a party on the free plan, unlimited on paid
- On the free plan
- One session a month, with all of the above
What this doesn't do yet.
It is not live during play.
It works on a finished session, not while you are running one. Record now, upload when you are done.
Push notifications reach the phone apps only.
If your players use MythWeaver in a browser they get the email and the in-app bell, not a push. Worth knowing before you promise your table a buzz.
English only.
Transcription is English today. If your table plays in another language, everything else in MythWeaver works, but the session write-up will not.
Very long sessions have a ceiling.
A marathon session can run past what the analysis reads in one pass. If you regularly go over five hours, split the recording at your break.
Start with the session you already played.
Upload it, see what comes back, and decide after that. One a month is free forever, and we do not ask for a card to prove it.
Upload your last sessionNo credit card. Cancel anytime. Your campaign stays yours.
 1.png)
The helpful D&D assistant.
Session recaps·AI assistant
© 2026 MythWeaver. All rights reserved.